UA5straightin2008;527377 wrote:this is 7 WOman, contact on the line...basically 3 ol 1 qb, 2 rb, 1 wr, and on d 3 dl, 2 lb, 1 safety 1 corner....i agree the misdirection plays work the best...an old playbook would be nice...

Our playbooks were for 8, so I'm not sure how useful they'd be. One trick you can use is rather than have 2 rb, just have 1. Put the QB in a short gun (i.e. the pistol) and put the back right behind her. This gives you the option to go to either side. Put the other rb out as a wr. You can take someone with no talent, stick them at wr, and it forces the D to put someone out there to cover her.
If you have a fast rb, put her out as a slot, off the line, and motion her to the backfield either with rocket (back to the depth of the tb) or jet (right in front of the QB) motion. You want her to be in close to a full sprint in motion so the D doesn't have time to react. You can hand it off to her (spin action on rocket, typical spread handoff in jet) and then have QB/TB go backside. We would run the speed option off this to the backside (because the D would ALWAYS overreact to the motion and shift the safety to the jet side). You can also run the crazy/shovel option to the first person to show up.
Basically, we looked for ways to get our fastest players (QB and slot) into space where it was a footrace with a slower LB.
EDIT: Quick example diagrammed below. If you run the jet sweep a time or two, the S/B will bite hard when they see the motion. This opens up (1) backside option off it, where you option first to show, and (2) play-action, with WR running a post. If S comes up to fill, the post is open. If not, the wheel should be open.
http://www.scribd.com/full/39833358?access_key=key-dzvgaz40lqhtiu3ju5h