I was at your stage like 16 months ago, so I don't remember if this applies in the early game, but....jmog;1721360 wrote:Yeah, so far everything has been like every other real time tower defense game. Build your resource generators early, storage in the center, defenses all around it, things that don't matter outside the wall.
I am more interested at this point in some early battle strategies (you mentioned the barching, which I have mostly done so far as I only have those 2 and giants available).
It became obvious early to spread the troops around since mortars will destroy bunches real quick, are giants to take the damage and archers to do ranged damage a better plan than barching against multiple mortars?
The best way to farm in the game for pretty much any level is barch, or maybe barch with a few giants mixed in...It is cheap and fast to build.
The key to barching in most cases is to just keep hitting next until you find a base with full (or mostly full) pumps and collectors, preferably located outside of walls, which they generally are...Then just spam in a bunch of barbs followed by a bunch of archers systematically around the base. Elixir pumps are really easy to tell if they are full, so just be on the lookout for that as an indicator that the person hasn't collected their resources and it is free for the taking. You might next 50+ times to get it, but when you find it, it will pay for all of that nexting and then some.
Get more builders if you can...If you are active enough you can keep them all busy all the way through TH9....
If that was all there was to the game I would have quit a long time ago...For me, the fun part is the wars and attack strategies...I was already a TH7 or TH8 when wars were introduced, so I don't know much about low level warring, but things get really fun at TH8 or higher and can keep the game fun and interesting for a long time if you get into the right clan and enjoy the strategy of selecting war targets and coming up with an attack plan.