2013-2014 OC Fantasy College Basketball

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birddog23

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Oct 23, 2013 10:13 PM
SportsAndLady;1522920 wrote:No because by week 4, someone can just add the best players by paying. It makes the draft essentially pointless.

Just stick with who you draft. IMO
Yeah I agree. Adds/drops should be limited to injuries or suspensions.
Oct 23, 2013 10:13pm
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SportsAndLady

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Oct 23, 2013 10:15 PM
Azubuike24;1522922 wrote:So, you're against replacing a guy who breaks a leg or blows out a knee? You know it's going to happen. With weekly scoring, that's going to basically put that person without a chance every week.

Now, I'd be in favor of having some rule where once a player is dropped, he's DONE for the year for everyone AND there has to be an injury (to be defined). No dropping someone just because he sucks.
Because an injury would essentially give you the best player available that wasn't drafted. Which would be huge. You'd almost be rooting for an injury to one of your players.

And it's only $2, of course people would add/drop for $2.
Oct 23, 2013 10:15pm
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Laley23

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Oct 23, 2013 10:18 PM
There has to be a way to figure it out. We cant just not have an add when someone tears their ACL. Thats just retarded.

What about, picking up someone who is averaging less per week than the injured player???
Oct 23, 2013 10:18pm
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Azubuike24

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Oct 23, 2013 10:19 PM
I mean, I do agree with you. I don't want to see abused and don't want a ton of moves. The draft SHOULD matter. However, we should make some sort of exception. This isn't the NCAA survive and advance pick'em. It's 16 weeks long. We KNOW suspensions and injuries will happen. Everyone should get at least a way to stay competitive.

Maybe like $2/move AND only 2-3 moves per year with an injury/suspension criteria, or something. Obviously, if you never have to make a move, it's better. I do agree with you, a move just to improve over a guy who is a bust isn't what I want to see.
Oct 23, 2013 10:19pm
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SportsAndLady

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Oct 23, 2013 10:26 PM
Laley23;1522927 wrote:There has to be a way to figure it out. We cant just not have an add when someone tears their ACL. Thats just retarded.

What about, picking up someone who is averaging less per week than the injured player???
Yeah agree...didn't mean to say you're stuck w/ an injry even though that's how it came off lol

Just don't want someone to have their 9th rond pick get injured, then be able to get the #1 scorer in the country that fell through the cracks.
Oct 23, 2013 10:26pm
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SportsAndLady

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Oct 23, 2013 10:27 PM
And what's being injured mean? If he's out for 3 games, can you drop him for $2? $5? 5 games?
Oct 23, 2013 10:27pm
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Azubuike24

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Oct 23, 2013 10:28 PM
IMO, if that's how things fall, it's fair.

The key here is how we define eligibility for a player to be dropped?

I mean, IMO it needs to be at least a 1/3 or more of the season injury or suspension, if not more.

If a guy goes out 2 games with a sprained ankle, that's not drop worthy. If a guy is ruled academically ineligible the 2nd semester or is out 6-8 weeks with a broken bone or something, that's different.
Oct 23, 2013 10:28pm
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SportsAndLady

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Oct 23, 2013 10:32 PM
Azubuike24;1522945 wrote:IMO, if that's how things fall, it's fair.

The key here is how we define eligibility for a player to be dropped?

I mean, IMO it needs to be at least a 1/3 or more of the season injury or suspension, if not more.

If a guy goes out 2 games with a sprained ankle, that's not drop worthy. If a guy is ruled academically ineligible the 2nd semester or is out 6-8 weeks with a broken bone or something, that's different.
What about if someone goes out for 2 weeks? Keep him or drop him?

We gotta define being injured here.
Oct 23, 2013 10:32pm
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Laley23

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Oct 23, 2013 10:32 PM
I still say replace anyone who is injured with someone who has less averages then them. Should be too hard to do.

As for what is injured, I think if they are missing more than a week (where you will get nothing from them for the given week) constitutes.

If they play in a game tuesday and get hurt, you dont get a replacement for Saturdays game. If they are out for the next week, you find a replacement. If they are then out for what is said to be another week, but they come back for Sundays game. You dont get the points for the guy replacing him even if he had a great midweek game. You get what the injured player scored in his 1 game that week on Sunday.
Oct 23, 2013 10:32pm
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SportsAndLady

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Oct 23, 2013 10:36 PM
Laley23;1522952 wrote:I still say replace anyone who is injured with someone who has less averages then them. Should be too hard to do.

As for what is injured, I think if they are missing more than a week (where you will get nothing from them for the given week) constitutes.

If they play in a game tuesday and get hurt, you dont get a replacement for Saturdays game. If they are out for the next week, you find a replacement. If they are then out for what is said to be another week, but they come back for Sundays game. You dont get the points for the guy replacing him even if he had a great midweek game. You get what the injured player scored in his 1 game that week on Sunday.
I can agree w/ this. That way if your star player gets hurt, you can pick up a good replacement; and if your weakest player gets hurt, you won't benefit from the injry.

But should add that your replacement should be the same position.
Oct 23, 2013 10:36pm
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Azubuike24

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Oct 23, 2013 10:36 PM
I like Laley's idea.

I'd say, once a guy has missed 2 FULL weeks, you can replace him. So, if a guy gets hurt on a Wednesday, he misses the weekend and the next 2 full weeks, you can either keep him (if he's coming back soon) or replace him. This should penalize the person enough to where they don't get an extra benefit with the player add upgrade and should be enough for us to know for sure if he's out.

If an injury/suspension is concrete (and a guy is definitely out for the year or kicked off the team), you can prepare for the add after waiting your 2 weeks. If it's up in the air (like a high ankle sprain), you might not get 2 full weeks off and therefore, that player isn't eligible to be dropped.
Oct 23, 2013 10:36pm
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Laley23

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Oct 23, 2013 10:40 PM
SportsAndLady;1522955 wrote:I can agree w/ this. That way if your star player gets hurt, you can pick up a good replacement; and if your weakest player gets hurt, you won't benefit from the injry.

But should add that your replacement should be the same position.
Definitely same position.

And by averages, I obviously mean total "amount" scored per game. Most of the guys being drafted are getting 25-35 by the formula. So if your replacement averages more assists, thats fine as long as he averages less rebounds. Whatever the numbers say, it just has to come out less than your drafted player.
Oct 23, 2013 10:40pm
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SportsAndLady

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Oct 23, 2013 10:40 PM
Honestly, if you're not IMPROVING by add/dropping..you should be able to do it if your player gets injured at all.

You're not improving your team at all, so you should be able to do the replacement.
Oct 23, 2013 10:40pm
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Laley23

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Oct 23, 2013 10:47 PM
SportsAndLady;1522964 wrote:Honestly, if you're not IMPROVING by add/dropping..you should be able to do it if your player gets injured at all.

You're not improving your team at all, so you should be able to do the replacement.
That was my goal. You take your drafted player if he plays in a game during the week. But otherwise, you can conditionally add someone with a lesser average for the weeks he is out.

Next step would be, how many "IR" spots. If you have 4 guys out, can you add 4 guys while they are out...? I dont care either way on this one.
Oct 23, 2013 10:47pm
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Azubuike24

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Oct 23, 2013 10:52 PM
I'd say only 2 at once is fair. Instead of adds/drops, we should call them "subs." Basically, you can find someone at the same position and with a lower yearly points average to use while a guy is out. Because this won't be permanent, I think Laley's idea of only waiting 1 full week is fair.

The good news is, it's a group of only 12 and we are all extremely active during CBB season. It should be fairly easy to monitor this stuff and make sure nobody is BS'ing.
Oct 23, 2013 10:52pm
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Laley23

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Oct 23, 2013 10:54 PM
Azubuike24;1522985 wrote:I'd say only 2 at once is fair. Instead of adds/drops, we should call them "subs." Basically, you can find someone at the same position and with a lower yearly points average to use while a guy is out. Because this won't be permanent, I think Laley's idea of only waiting 1 full week is fair.

The good news is, it's a group of only 12 and we are all extremely active during CBB season. It should be fairly easy to monitor this stuff and make sure nobody is BS'ing.
Im fine with that, if you are missing 3 players...well, sucks to suck lol.
Oct 23, 2013 10:54pm
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Azubuike24

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Oct 23, 2013 11:03 PM
Imagine how crappy this would run if we didn't debate all these issues and I just made all the rules.
Oct 23, 2013 11:03pm
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Mulva

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Oct 23, 2013 11:18 PM
I think injury replacements should have to come from the same conference and play the same position, to further limit any cherry picking.
Oct 23, 2013 11:18pm
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Laley23

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Oct 23, 2013 11:20 PM
Mulva;1523004 wrote:I think injury replacements should have to come from the same conference and play the same position, to further limit any cherry picking.
Im actually ok with that as well. I think you can easily find a replacement who is "worthy" in every conference anyway, so this just takes out any cherry picking as you said.

Keeps the competition the same also. So you cant get lucky that some guy in the MAAC plays the 2 worst teams in the league and puts up 35 and 42 lol
Oct 23, 2013 11:20pm
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Mulva

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Oct 23, 2013 11:23 PM
Also, having to wait 2 full weeks in a 14 week season is huge. What if it's your top scorer that goes down? That could legitimately be 10-12% of your points gone for 2 weeks. That's a killer.

I think you should be able to add a player whenever it's announced that someone is expected to miss more than a week, but you can only sub them in/out at the end of the week. So if injured player comes back on Tuesday and plays 2 games that week you're SOL if you didn't have him in the lineup for Monday night.

Once the player has returned, at the end of the week you should be forced to drop either the replacement or the player he replaced. And I agree that the replacement should have a lower average score at the time of replacement.
Oct 23, 2013 11:23pm
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Laley23

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Oct 23, 2013 11:28 PM
Yeah, I think we took care of that. You can add them once a player is injured. It isnt like Yahoo! where we have to set a line-up. Basically, when an injury is announced, you "conditionally" add a player. End of the week, you take his points if your drafted player does indeed sit out the whole week. If not, then your "conditional" player is off your team and you get the other points.

You keep the conditional guy until your player plays in a game.
Oct 23, 2013 11:28pm
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Azubuike24

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Oct 23, 2013 11:30 PM
I like the conditional thing. As long as the sub is named prior to their next game, I'm cool with it. This shouldn't be too difficult considering there are usually 3-4 days between games
Oct 23, 2013 11:30pm
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Mulva

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Oct 23, 2013 11:49 PM
Laley you listed Sykes as Providence on the roster thread. In case you care about that.
Oct 23, 2013 11:49pm
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reclegend22

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Oct 23, 2013 11:52 PM
Sportswizhurd has probably been sleeping for 30 minutes.

Looks like we'll resume this tomorrow.
Oct 23, 2013 11:52pm
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Laley23

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Oct 24, 2013 12:02 AM
Mulva;1523022 wrote:Laley you listed Sykes as Providence on the roster thread. In case you care about that.
lol, you know why? Cause I was gonna take Bryce Cotton with that pick...
Oct 24, 2013 12:02am