McFly1955;1713827 wrote:I've prob mentioned in this thread somewhere, but I got burnt out of boosting and barching in late 2014...I have like 800m gold grab/elixir, primarily from barching last year.
Since the end of last year I've just been running balloonion raids every 2-3 hours throughout my work day, making about 15-20k DE per day to keep feeding the heroes.
A person in my clan turned me onto mass healer/AQ raids, so I'm doing it for the first time today...Targeting TH9 bases with around 2k DE, in masters 2, so 700 DE bonus....12 healers, archers for funnel, and 8 WBs or so....clear the trash to the sides, send AQ and 12 healers in the middle...She will remain unharmed the entire raid, take a lightning just in case there are CC troops...The raid will time out due to walls, but the AQ will have full health, and you will get 2,000 DE + 700 bonus...I can do this every 1 hour since the bottleneck with loonion is spells...This strategy uses zero spells, or 1 lightning if CC troops.
Give it a shot, it'll work with AQ level 20+...Maybe 15...and max healers.
I may have to give this a try. My max archer research is in the process, but once it's done, it sounds pretty nice, and relatively low-cost.
Honestly, the cost has been my biggest complaint with my current lavaloonion strategy. It gets results, but I spend about 215K in elixir and about 2200 in DE per attack. Gets great results in war, though. This past war, I got all 6 stars attacking their #2 and #3 (the one we lost that I was lamenting earlier in the thread) with the lavaloonion attack. Being able to 3-star high-ranking opponents makes the war loot totally worth it ... if you win. Though actually, even the loot in a loss covered one attack completely.
EDIT: I did mean to ask: Are you also keying on bases that have specific defense levels? Seems like maxed air defenses would rip the 12 healers to shreds, even if the AQ takes out a few of them before that time comes. I'd definitely be interested in seeing such an attack play out.