NCAA Football 2012

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silverknights09
Posts: 52
Mar 7, 2011 4:30am
I probably feel worse about over recruiting in the video game than Nick Saban does in real life. As for additions to the game, they should add the P2P system in recruiting.
imex99's avatar
imex99
Posts: 4,927
Mar 14, 2011 6:55pm
First 'NCAA Football 12' Screen
http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/6215803/first-ncaa-football-12-screen



Take a look at the first screenshot from EA Sports' upcoming video game "NCAA Football 12." How many new features can you spot?

The answer will officially be posted tomorrow at 3pm EST on the official "NCAA Football 12" site along with a video that explains some of the enhancements made to the game.

But just looking at the screen, I can already callout the new dreadlocks, the Miami Pro Combat uniforms, as well as what looks to be improved lighting and even more defined grass (yes, I'm now down to examining the grass in video games).

See anything else? Be sure to check out the official "NCAA Football 12" page tomorrow for all of the answers.
Ty Webb's avatar
Ty Webb
Posts: 2,798
Mar 14, 2011 7:03pm
Florida's new Uni is in there too
Classyposter58's avatar
Classyposter58
Posts: 6,321
Mar 14, 2011 8:06pm
imex99;712175 wrote:First 'NCAA Football 12' Screen
http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/6215803/first-ncaa-football-12-screen



Take a look at the first screenshot from EA Sports' upcoming video game "NCAA Football 12." How many new features can you spot?

The answer will officially be posted tomorrow at 3pm EST on the official "NCAA Football 12" site along with a video that explains some of the enhancements made to the game.

But just looking at the screen, I can already callout the new dreadlocks, the Miami Pro Combat uniforms, as well as what looks to be improved lighting and even more defined grass (yes, I'm now down to examining the grass in video games).

See anything else? Be sure to check out the official "NCAA Football 12" page tomorrow for all of the answers.
My god those are the best graphics I've ever seen on a sports game. Look at that you can tell its real grass and facial expressions. Man I love this game
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raiderbuck
Posts: 1,623
Mar 15, 2011 10:15am
imex99;712175 wrote:First 'NCAA Football 12' Screen
http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/6215803/first-ncaa-football-12-screen



Take a look at the first screenshot from EA Sports' upcoming video game "NCAA Football 12." How many new features can you spot?

The answer will officially be posted tomorrow at 3pm EST on the official "NCAA Football 12" site along with a video that explains some of the enhancements made to the game.

But just looking at the screen, I can already callout the new dreadlocks, the Miami Pro Combat uniforms, as well as what looks to be improved lighting and even more defined grass (yes, I'm now down to examining the grass in video games).

See anything else? Be sure to check out the official "NCAA Football 12" page tomorrow for all of the answers.
Ty Webb;712190 wrote:Florida's new Uni is in there too

..New helmet option on the Miami player. Not a "new" design per se...but new to the game.

So far:
Pro Combat Unis (Hopefully just a regular Alt Uni option this year)
Detailed Grass
New Hair options
New facemask option
Possible lighting improvements
sherm03's avatar
sherm03
Posts: 7,349
Mar 15, 2011 11:55am
Kind of goes with the unis..but some of those dudes have the knee braces on. Pretty sure that's new.
Tiger2003's avatar
Tiger2003
Posts: 15,421
Mar 15, 2011 12:19pm
sherm03;712935 wrote:Kind of goes with the unis..but some of those dudes have the knee braces on. Pretty sure that's new.

No knee braces are in NCAA 11.
jordo212000's avatar
jordo212000
Posts: 10,664
Mar 15, 2011 12:25pm
Glad to see they added dreads. Not sure why it took them so long to add them. I mean they had them in the PS2 version back in the day
like_that's avatar
like_that
Posts: 26,625
Mar 15, 2011 12:29pm
Tiger2003;698667 wrote:What do you guys want them to do new?

Last NCAA football game i played was NCAA 2010. They didn't have QB vision, not sure if they added it in 2011, but if they didn't that should be the first feature they add. It is a complete joke the things you can do with TP without QB vision.
Scarlet_Buckeye's avatar
Scarlet_Buckeye
Posts: 5,264
Mar 15, 2011 1:15pm
imex99;712175 wrote:First 'NCAA Football 12' Screen
http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/6215803/first-ncaa-football-12-screen



Take a look at the first screenshot from EA Sports' upcoming video game "NCAA Football 12." How many new features can you spot?

The answer will officially be posted tomorrow at 3pm EST on the official "NCAA Football 12" site along with a video that explains some of the enhancements made to the game.

But just looking at the screen, I can already callout the new dreadlocks, the Miami Pro Combat uniforms, as well as what looks to be improved lighting and even more defined grass (yes, I'm now down to examining the grass in video games).

See anything else? Be sure to check out the official "NCAA Football 12" page tomorrow for all of the answers.

YES! The first thing that popped into my mind was "God I hope they incorporate Miami's new uni's into this game (and OSU's pro combat ones)" Awesome. I'm happy.
R
raiderbuck
Posts: 1,623
Mar 15, 2011 2:11pm
raiderbuck;712847 wrote:..New helmet option on the Miami player. Not a "new" design per se...but new to the game.

So far:
Pro Combat Unis (Hopefully just a regular Alt Uni option this year)
Detailed Grass
New Hair options
New facemask option
Possible lighting improvements

edit...No one is rocking the truncated sleeves look in the above screenshot. Not sure if this is intentional or by coincidence? Also, one of the things that I hope they fixed is color matching the under armour with the jerseys. Especially if a team has alternate colors. Looks weird playing in Oregon's yellow alternate's and black pants/helmets, but you had guys running around in green sleeves. I'm satisfied with the gameplay, so IMO they just need to tweak some aesthetics.
Tiger2003's avatar
Tiger2003
Posts: 15,421
Mar 15, 2011 2:45pm
The American Flag on the helmet.
darbypitcher22's avatar
darbypitcher22
Posts: 8,000
Mar 15, 2011 5:42pm
I'll still buy it. One of the games I hve to get every year.

I wish they'd bring the College Baseball Franchise Back... With PS3 now they could make a hell of a lot of noise
Classyposter58's avatar
Classyposter58
Posts: 6,321
Mar 15, 2011 7:53pm
darbypitcher22;713261 wrote:I'll still buy it. One of the games I hve to get every year.

I wish they'd bring the College Baseball Franchise Back... With PS3 now they could make a hell of a lot of noise

Ha I'm playing MVP 06 NCAA Baseball rite now. I swear college baseball games rock
darbypitcher22's avatar
darbypitcher22
Posts: 8,000
Mar 15, 2011 10:42pm
Classyposter58;713356 wrote:Ha I'm playing MVP 06 NCAA Baseball rite now. I swear college baseball games rock

Yeah it ws good except for not having all of the conferences on there....or all of the stadiums... I think they could easily do it
imex99's avatar
imex99
Posts: 4,927
Apr 18, 2011 9:00pm
Some Updates...
http://www.ea.com/ncaa-football/blog/welcome-back

Welcome Back!

Another season is upon us and the countdown begins. Over the next 90 days you’ll be hearing about everything we’ve put into NCAA Football 12 and we hope you’ll like what you’re going to see. It represents months of deep development and the next serious step in innovation that we initiated last year with NCAA Football 11.

I have no major announcements today, but I can say that our focus and fundamental strategy hasn’t changed. It’s still all about the three key elements I described in my blog last year “A New Game Plan”; Core Experience, Authenticity, and Innovation.

The community feedback we’ve received on ’11 through emails, forums, and surveys has been encouraging and I’m happy to report that we’ve incorporated many of these requests into the newest edition.

Starting with the core, we continue to acknowledge and agree that gameplay is what matters most. The engine we share with our brothers on Madden is getting some big upgrades and improvements that we will customize and tune for the right collegiate feel. You can also expect another big push on the defensive side of the ball this year. Other than that, there’s not much more I can say just yet. But please be patient, there are definitely “under the hood” details ahead in the coming weeks.

With regard to authentic presentation, we are making a big push in this area as well because it’s a huge part of what college football means -- the passion, pageantry, and tradition is like no other sport in the world (FIFA comes close…). You may have caught a few of the rough iPhone screenshots released so far, but the better looking stuff is coming in the next few days. Here are a few minor details I can share now for my Michigan brethren. At least in the virtual world I can put them in the Rose Bowl this year.


Year Two

New Big House stadium lights are also in and ready to go…

Year Two

Another minor item to start planning for – you’ll be able to fully customize entrance music this year, so get your tracks ready…

Finally, with regards to online, the response to NCAA Football 11’s online dynasty mode has been outstanding, so expect some interesting news here in as we get closer to launch.

In closing, on behalf of the team I’d like to thank all the fans who’ve written in with suggestions and comments. While we can’t possibly get to the thousands of ideas that have come in, we do take your feedback very seriously when designing the game and work to get as much in as time and resources will allow. From big ideas to the little things like dreads, bowl patches, band placement, uniform details, and mascot changes – everything contributes to realism and authenticity – and they all came from you. So please keep the cards and letters coming…

Keep the faith, real news is up ahead!

Roy
NCAA Football 12
Executive Producer

PS -- You can still email me at [email protected]. As mentioned previously, given the incredible amount of email I get daily, I don’t always have time to reply, but I do promise I’ll read everything you send. Please keep it civil and spam free ;-)
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imex99's avatar
imex99
Posts: 4,927
Apr 18, 2011 9:58pm
[video=youtube;lyxMwQz3lBE][/video]
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killer_ewok
Posts: 11,379
Apr 18, 2011 10:21pm
Thanks for posting, imex. I can't wait to hear more.
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imex99
Posts: 4,927
Apr 18, 2011 10:32pm
killer_ewok;744378 wrote:Thanks for posting, imex. I can't wait to hear more.

More details to be released tomorrow...
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bigkahuna
Posts: 4,454
Apr 18, 2011 11:21pm


Here is the Michigan Stadium pic.

I was there for the spring game, and they only had lights on 1/2 of one of these concourses/towers/whatever you want to call them. I know they've got several months, but right now there are only 1/4 of the lights up. That and NO scoreboards, but those are being renovated too with new HD screens and what not.
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imex99
Posts: 4,927
Apr 19, 2011 3:33pm
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imex99
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Apr 19, 2011 3:36pm
imex99's avatar
imex99
Posts: 4,927
Apr 19, 2011 3:42pm
[video=youtube;PygDCLkdKv0][/video]
imex99's avatar
imex99
Posts: 4,927
Apr 21, 2011 5:35pm
NCAA 12 Gameplay Blog Part 1

http://www.ea.com/ncaa-football/blog/ncaa-12-gameplay-blog-part-1


Hey NCAA fans! It's Scantlebury here to give you some insight on what the Central Gameplay team has been cooking up for the NCAA Football 12 title. We’ve touched several core areas of gameplay including: tackling, blocking, catching, and coverage. The changes we have made will be evident on the very first play of the game and I’m not talking about your first snap – I mean from the opening Kickoff. Let me tell you a little bit about what we’re doing for each of the core areas of gameplay to give you guys a brand new gaming experience.

NO MORE SUCTION ON TACKLES. Yeah you read that correctly. Did you hate it when you would do a spin move then get sucked back into a tackle? Or when you would be running through a hole in the line—a clear lane—and then a D-Lineman just warps in front of you and makes the tackle?* Well this year there is no more warping on tackles.* Tackles only occur on collision. So you won’t see a tackle happen unless actual collision is made between the ball carrier and the defender. *Jukes and spins are more valuable than they ever have been and running through holes in the line never felt so good.

MOMENTUM ON TACKLES.* We’ve all seen this happen: you’re running down the field with a full head of steam and then when you meet up with a defender WHAM complete momentum stop. It’s like the two of you were never running and collided with each other from only two feet away.* Well, this year when you see that same situation you will actually notice the preservation of momentum on the tackle. *Who wins the momentum battle depends on various factors including speed, size, and weight of the participants in the tackle. *If the defender wins you’ll see the ball carrier being driven back as soon as they collide and that will carry through even as the players hit the ground.* The movement doesn’t stop as soon as the players hit the ground; it carries through just like real life.

TACKLE BUTTON. This is a new feature that we have added this year; the old Dive Button has been replaced by the Tackle Button. Now this doesn’t guarantee that you’ll make the tackle but once you hit the button you are driven towards the ball carrier. There is a timing aspect to this because if you hit the button too early your defender will lunge in a last ditch effort to make a tackle. This is incredibly useful because the same way CPU defenders have no suction on tackle attempts, neither do user defenders.* So, as you can imagine, it is somewhat harder to be pin-point accurate and run into that moving ball carrier. The same steering is applied to our Hit Stick and Strip ball Tackle attempt so the choice is yours. Personally, I like the play it safe and hit the Tackle Button.

NO MORE SUCTION ON BLOCKS.* You know if we removed the suction on tackles we certainly corrected that on blocks, too.* I know too many of us have said at least one time, “hey I got sucked into that block.”* Please believe me, I feel your pain.* Right when you are about to make a tackle, out of nowhere you get sucked into a block.* The crazy thing is you actually feel like you are being pulled, I don’t mean the character in the game I mean YOU (well that’s how I felt anyway). *Now that’s a thing of the past. *If you get by that blocker or he’s not in the appropriate position to make the blocks you won’t get sucked back into him, you’ll continue traveling to your final destination which is undoubtedly the ball carrier.

CATCHING THE LOVE. Yes, we had to give some love to catching, as well. *We made a deliberate effort to add some new sprint catches to reduce warping and sliding when the receiver positions himself to catch a pass. Another great addition is the brand new dive catches. If the ball is far out ahead of you then a dive catch may get you there to make the play. The dive catches in NCAA Football 12 are reliable and incredibly useful.* And, in case you were wondering, yes, the user can trigger the same dive catches that the CPU players can trigger. In previous years, you would get the same ineffective generic dive catch every time you hit the button, but now you get a dive catch that matches the same way you get a sideline catch or a jump catch that matches. Trust me; if you make use of it when the opportunity arises you won’t be disappointed.

That’s just a few of the gameplay improvements in NCAA Football 12 that I know will enhance your experience.* Stay tuned for Part 2 of this blog for more information regarding tackling (add-ons and stealing tackles), as well as new and improved defensive zone logic.

Additional information will be released soon, including announcements about your favorite features like Dynasty and Road to Glory!


Swyped from my HTC Evo with Eternal Prophecy 5.5 ROM.
imex99's avatar
imex99
Posts: 4,927
Apr 21, 2011 7:59pm
[video=youtube;ERBq4dnLBaA][/video]