ss7 wrote:
luthershot wrote:
I was not as impressed with Madden this year as I normally am. The player speed ratings tend to be a bit slow....causing receivers to take longer to have their routes develop, often leading to qb sacks or hurried throws.
I've heard that too but I haven't actually played the game yet.
I believe I discussed this with you....
It may not be that noticeable to some, but it definitely happens. Then you take a guy like Harvin, who has a speed of 99 (or that abouts) and he is nearly unstoppable due to the fact the fasted DB on some teams has a speed of 88.
77Legend wrote:
HeathAlum21.....What other glitches is in NCAA? I also thought there were too many injuries in 09, so I turned them off. How is the Franchis (Madden) and the Dynasty (NCAA)????
The injuries are a bit much in 2010, but not out of control. I have not noticed any real glitches, but like most have said, they did not make many changes to really make the game much different.
slide22 wrote:
For some reason half the time when you run out of bounds the clock doesn't stop. It sucks late in the half when you try to run out of bounds to save clock only to have it run out or have to burn a timeout.
They changed the rule in college that going out of bounds only stops the clock until the ball is spotted, like gaining a first down. I do not know if the rule is in effect the whole game or only when a certain amount of time is left.