NCAA Online Dynasty - 360

Serious Business 24 replies 1,028 views
Terry_Tate's avatar
Terry_Tate
Posts: 7,606
Jul 12, 2012 7:32pm
Seems like a few people have talked about doing an online dynasty for the 360 so wanted to gauge interest in it. I'd have no problem running it, I love this type of stuff, but if we're going to do it we need to find out who's going to be in it and what we want the format to be.

What me and some buddies have done is pick teams rated 80(or 82, whatever) and below and started in power conferences. Last year we had 8 so did B1G, Pac 12, SEC, and ACC and went across divisions, then had 2 non-conference games against other users, 1 home and 1 away, and another top 25 game. Got through a couple seasons and it was a lot of fun, but I'm ok for whatever.
B
Bob Dole
Posts: 62
Jul 12, 2012 8:52pm
I'll play.
SMITTEMS's avatar
SMITTEMS
Posts: 309
Jul 13, 2012 12:04am
I'll step in if you get enough players
imex99's avatar
imex99
Posts: 4,927
Jul 13, 2012 11:23pm
SMITTEMS;1224828 wrote:I'll step in if you get enough players

So you've stuck with the 360 ?
Tiger2003's avatar
Tiger2003
Posts: 15,421
Jul 13, 2012 11:35pm
imex99;1225409 wrote:So you've stuck with the 360 ?
Yah him and his boy couldn't stand losing. :D
SMITTEMS's avatar
SMITTEMS
Posts: 309
Jul 14, 2012 3:50pm
imex99;1225409 wrote:So you've stuck with the 360 ?
Nope using the ps3 just diggin the 360 thread! All of my buddies use the 360 so that's why.
SMITTEMS's avatar
SMITTEMS
Posts: 309
Jul 14, 2012 3:51pm
Tiger2003;1225410 wrote:Yah him and his boy couldn't stand losing. :D
Pretty sure him and I won the first two seasons that year when we played. You guys only won AFTER we left.
Tiger2003's avatar
Tiger2003
Posts: 15,421
Jul 14, 2012 5:13pm
SMITTEMS;1225580 wrote:Pretty sure him and I won the first two seasons that year when we played. You guys only won AFTER we left.

Haha pretty sure y'all left when I beat your boys and he couldn't take a little bit of trash talking. :)
imex99's avatar
imex99
Posts: 4,927
Jul 14, 2012 5:47pm
SMITTEMS;1225579 wrote:Nope using the ps3 just diggin the 360 thread! All of my buddies use the 360 so that's why.

Cool...I don't get to play much, have 2.5 year old and week old baby girl.

Good luck to everyone in the 360 dynasty and wish me luck on the ps3.
Terry_Tate's avatar
Terry_Tate
Posts: 7,606
Jul 14, 2012 6:17pm
So we have 3 that would do it. Anyone else? Dlazz? Jmog? Would like to have 6 at least.
J
jmog
Posts: 6,567
Jul 14, 2012 6:24pm
I'm in. I don't even have the game yet but I'll go get it next weekend (going to be out of town for work all next week).

I can start next weekend once I go buy the game.
Terry_Tate's avatar
Terry_Tate
Posts: 7,606
Jul 14, 2012 6:30pm
jmog;1225656 wrote:I'm in. I don't even have the game yet but I'll go get it next weekend (going to be out of town for work all next week).

I can start next weekend once I go buy the game.

That works for me. Can get a list of who wants in this week then establish the set up from there and get it started. I have the game but still haven't done anything with it.
said_aouita's avatar
said_aouita
Posts: 8,532
Jul 14, 2012 7:32pm
You guys should really hard core nerd it up and stream your games live for us other losers.
imex99's avatar
imex99
Posts: 4,927
Jul 15, 2012 11:30am
said_aouita;1225702 wrote:You guys should really hard core nerd it up and stream your games live for us other losers.

Agree
Crimson streak's avatar
Crimson streak
Posts: 9,002
Jul 15, 2012 12:10pm
I might be able to play I'm in the process of moving so I dk when I'll be able to get Internet. I move Saturday I could possibly have it hooked up next week
TBone14's avatar
TBone14
Posts: 6,383
Jul 16, 2012 11:47am
Tiger2003;1225606 wrote:Haha pretty sure y'all left when I beat your boys and he couldn't take a little bit of trash talking. :)
If memory serves, Smitty didn't leave because of that. That is why that lunatic Smeltz left. That guy was bad shit crazy.
SMITTEMS's avatar
SMITTEMS
Posts: 309
Jul 18, 2012 11:36am
imex99;1225936 wrote:Agree
Mind your own dynasty donut man!
J
jmog
Posts: 6,567
Jul 20, 2012 4:45pm
I just picked up the game today. When we going to get this started?
Terry_Tate's avatar
Terry_Tate
Posts: 7,606
Jul 20, 2012 5:04pm
I've been crazy busy at work this week getting ready to take a week vacation, but I'm ready to get it started whenever.

First thing we have to decide is set up. Do we want to make it easy and just pick any team, or pick teams 83 or 85 below and all join the major conferences if they're not in one? However people prefer is fine with me. Like I said before, I do one where people pick teams 80 and below and we join the big conferences all in different divisions and that is a lot of fun, but I'm ok with whatever.
F
friendfromlowry
Posts: 6,239
Jul 20, 2012 8:47pm
Not really online dynasty related, but I was thinking that in the dynasty, during bye weeks they should allow for more recruiting time that week.
J
jmog
Posts: 6,567
Jul 20, 2012 10:43pm
Terry_Tate;1230071 wrote:I've been crazy busy at work this week getting ready to take a week vacation, but I'm ready to get it started whenever.

First thing we have to decide is set up. Do we want to make it easy and just pick any team, or pick teams 83 or 85 below and all join the major conferences if they're not in one? However people prefer is fine with me. Like I said before, I do one where people pick teams 80 and below and we join the big conferences all in different divisions and that is a lot of fun, but I'm ok with whatever.
80 and below is fine with me.
J
jmog
Posts: 6,567
Jul 21, 2012 1:58am
I played my first game tonight, typical "online" gamer.

Never punted, didn't know how to stop the run (I ran 34 times for 200+ yards), and only knew how to throw to 3 different pass routes (once I saw which ones I had 5 picks).

I'm not the type that runs it up so I "only" won 27 to 7, but I just love when I play those type of guys and I am in victory formation at the end of the game.
Terry_Tate's avatar
Terry_Tate
Posts: 7,606
Jul 21, 2012 11:48am
I'll have to play some online games soon. I've only played a few games against the computer and 1 against a user.

Who else wants in? Once we know how many are in we can pick teams and get it going.
shook_17's avatar
shook_17
Posts: 3,023
Aug 5, 2012 1:48pm
Dude count me in on this online dynasty. Send me a private message or something
imex99's avatar
imex99
Posts: 4,927
Aug 14, 2012 4:37pm
http://www.easports.com/ncaa-football/news/article/upcoming-ncaa-football-13-title-update-detailsUpcoming NCAA Football 13 Title Update Details






http://www.easports.com/ncaa-football/news/article/upcoming-ncaa-football-13-title-update-details URL="http://www.easports.com/ncaa-football/news/article/upcoming-ncaa-football-13-title-update-details"]http://www.easports.com/ncaa-football/news/article/upcoming-ncaa-football-13-title-update-details

Our second update, which will be released by Sony and Microsoft on August 15[SUP]th[/SUP], will address the following issues that we have seen from our telemetry and heard about from our community:
  • Gameplay
    • Zone Defense has been updated.
      • We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
      • Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
      • Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
    • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
    • Receivers weren’t looking for hot-read passes.
    • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
    • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
    • Route running near sideline was causing issues especially on comeback routes.
    • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
    • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
    • Drive summaries should now reset after each scoring drive.
    • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
    • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
    • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
    • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
    • QB Rushing up the middle from under center effectiveness has been balanced.
    • FG holders are no longer downed by contact.
    • Increased frequency of AI using ball carrier special moves.
    • AI play call tuning: No 4th and long run calls; less draws and screens.
    • Ball Hawk feature implemented for user pass defense.
    • Fixed frozen players after celebration dives.
    • Fixed wildcat Play Action exploit.
    • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
    • Fixed shake blitz exploit.
    • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
    • Fixed defensive hot routes after offensive play flip.
    • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
    • Fixed ‘Jump the Snap’ blitz exploit.
    • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
  • Dynasty
    • Once a promise becomes active, it was duplicating after each week advance.
    • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
    • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
    • In the off-season, post season games were not shown to have been played.
    • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
    • You will now get your points back if a recruit instantly commits during a phone call.
    • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
  • Custom Playbooks
    • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
    • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
    • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
    • Increased the stability of the product by fixing various crashes.

In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.
After these title updates are released, we will continue to monitor forums and look at our internal telemetry to see if there are additional updates we should release. The NCAA Football Development Team is committed to releasing a fun and stable product for all of its fans.[/URL]